Tribble class
Each Tribble represents a single Isolate.
Constructors
- Tribble(TribbleCallback worker, {Map parameters = const {}, OnChildExitedCallback? onChildExit})
- Create a new tribble the worker callback function MUST call the connect() function argument it is passed as the first parameter
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
sendMessage(
dynamic message) → void - Send a message to this Tribble that can be received by listening to the messages stream.
-
stop(
) → void - Kill this Tribble
-
toString(
) → String -
A string representation of this object.
override
-
waitForReady(
{int? timeOut}) → Future< int> - Wait for the Tribble to be ready. Will time out after timeOut in seconds (defaults to 10) and throws an Exception if the Tribble is not ready within that time.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- currentId → String?
-
no setter
- tribbleCount → int
-
no setter