other/constants library

Constants

DEFAULT_PROFILE → const String
DEFAULT_PROFILES_PATH → const String

Properties

constants → Map<String, dynamic>
final

Functions

addAssetSceneToControllerModel(XRControllerModel controllerModel, Object3D? scene) → void
fetchJsonFile(String path) → Future<Map>
fetchProfile(XRInputSource xrInputSource, String basePath, [dynamic defaultProfile, bool getAssetPath = true]) → Future<Map>
fetchProfilesList(String basePath) → Future<Map>
findNodes(MotionController motionController, Object3D? scene) → void