SVGRenderer class
SVGRenderer can be used to render geometric data using SVG. The produced vector graphics are particular useful in the following use cases:
- Animated logos or icons
- Interactive 2D/3D diagrams or graphs
- Interactive maps
- Complex or animated user interfaces
SVGRenderer has various advantages. It produces crystal-clear and sharp output which is independent of the actual viewport resolution.
SVG elements can be styled via CSS. And they have good accessibility since it's possible to add metadata like title or description (useful for search engines or screen readers).
There are, however, some important limitations:
- No advanced shading
- No texture support
- No shadow support
Constructors
Properties
- autoClear ↔ bool
-
getter/setter pair
- edgeOnly ↔ bool
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- height ↔ double
-
getter/setter pair
- heightHalf ↔ double
-
getter/setter pair
- info ↔ SVGRendererInfo
-
getter/setter pair
-
lights
↔ List<
Light> ? -
getter/setter pair
- overdraw ↔ double
-
getter/setter pair
- precision ↔ int?
-
getter/setter pair
- quality ↔ SVGQuality
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size → Vector2
-
no setter
- sortElements ↔ bool
-
getter/setter pair
- sortObjects ↔ bool
-
getter/setter pair
- svg ↔ SVGDocument
-
getter/setter pair
- width ↔ double
-
getter/setter pair
- widthHalf ↔ double
-
getter/setter pair
Methods
-
addPath(
String style, String path) → void -
calculateLight(
List< Light> lights, Vector3 position, Vector3 normal, Color color) → void -
calculateLights(
List< Light> lights) → void -
clear(
) → void - Tells the renderer to clear its drawing surface.
-
convert(
num c) → String -
expand(
Vector4 v1, Vector4 v2, double pixels) → void -
flushPath(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeChildNodes(
) → void -
render(
Scene scene, Camera camera) → void -
Renders a
scene
using acamera
. -
renderFace3(
RenderableVertex v1, RenderableVertex v2, RenderableVertex v3, RenderableFace element, Material material) → void -
renderLine(
RenderableVertex v1, RenderableVertex v2, Material material) → void -
renderSprite(
RenderableSprite v1, RenderableSprite element, Material material) → void -
setClearColor(
Color color) → void - Sets the clearColor and the clearAlpha.
-
setPixelRatio(
) → void -
setPrecision(
int precision) → void - Sets the precision of the data used to create a path.
-
setQuality(
SVGQuality quality) → void -
Sets the render quality. Possible values are
low
andhigh
(default). -
setSize(
double width, double height) → void - Resizes the renderer to (width, height).
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited