render method
void
render(
- WebGLRenderer renderer,
- WebGLRenderTarget writeBuffer,
- WebGLRenderTarget readBuffer, {
- num? deltaTime,
- bool? maskActive,
override
Implementation
void render(WebGLRenderer renderer, WebGLRenderTarget writeBuffer, WebGLRenderTarget readBuffer, {num? deltaTime, bool? maskActive}) {
// pass 1
this.uniformsEdges[ 'tDiffuse' ]['value'] = readBuffer.texture;
this.fsQuad.material = this.materialEdges;
renderer.setRenderTarget( this.edgesRT );
if ( this.clear ) renderer.clear();
this.fsQuad.render( renderer );
// pass 2
this.fsQuad.material = this.materialWeights;
renderer.setRenderTarget( this.weightsRT );
if ( this.clear ) renderer.clear();
this.fsQuad.render( renderer );
// pass 3
this.uniformsBlend[ 'tColor' ]['value'] = readBuffer.texture;
this.fsQuad.material = this.materialBlend;
if ( this.renderToScreen ) {
renderer.setRenderTarget( null );
this.fsQuad.render( renderer );
} else {
renderer.setRenderTarget( writeBuffer );
if ( this.clear ) renderer.clear();
this.fsQuad.render( renderer );
}
}