renderPass method
void
renderPass(])
Implementation
void renderPass(WebGLRenderer renderer, Material passMaterial, [WebGLRenderTarget? renderTarget, Color? clearColor, double? clearAlpha, bool clear = false]) {
// setup pass state
renderer.autoClear = false;
renderer.setRenderTarget(renderTarget);
if (clearColor != null) {
renderer.setClearColor(clearColor);
renderer.setClearAlpha(clearAlpha ?? 0.0);
renderer.clear();
}
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if (clear){
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth,
renderer.autoClearStencil);
}
fsQuad.material = passMaterial;
fsQuad.render(renderer);
// restore original state
renderer.autoClear = oldAutoClear;
renderer.setClearColor(oldClearColor);
renderer.setClearAlpha(oldClearAlpha.toDouble());
}