ShaderPasses class

Inheritance

Constructors

ShaderPasses.new(Map shader, [String? textureID])

Properties

camera ↔ Camera
getter/setter pairinherited
clear bool
getter/setter pairinherited
clearColor ↔ Color
getter/setter pair
enabled bool
getter/setter pairinherited
fsQuad FullScreenQuad
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
material ↔ Material
getter/setter pairinherited
needsSwap bool
getter/setter pairinherited
oldAutoClear bool
getter/setter pair
oldClearAlpha num
getter/setter pair
oldClearColor ↔ Color
getter/setter pair
passes List?
getter/setter pair
renderTargetsPass Map<int, WebGLRenderTarget>
getter/setter pair
renderToScreen bool
getter/setter pairinherited
resx int
getter/setter pair
resy int
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scene ↔ Object3D
getter/setter pairinherited
textureID ↔ dynamic
getter/setter pair
uniforms Map<String, dynamic>
getter/setter pairinherited

Methods

dispose() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(WebGLRenderer renderer, WebGLRenderTarget writeBuffer, WebGLRenderTarget readBuffer, {double? deltaTime, bool? maskActive}) → void
override
renderPass(WebGLRenderer renderer, Material passMaterial, [WebGLRenderTarget? renderTarget, Color? clearColor, double? clearAlpha, bool clear = false]) → void
setProperty(String key, dynamic newValue) → void
inherited
setSize(int width, int height) → void
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited