reset method
void
reset([
- WebGLRenderTarget? renderTarget
Implementation
void reset([WebGLRenderTarget? renderTarget]) {
if (renderTarget == null) {
final size = renderer.getSize(Vector2());
_pixelRatio = renderer.getPixelRatio();
_width = size.width;
_height = size.height;
renderTarget = renderTarget1.clone();
renderTarget.setSize((_width * _pixelRatio).toInt(), (_height * _pixelRatio).toInt());
}
renderTarget1.dispose();
renderTarget2.dispose();
renderTarget1 = renderTarget;
renderTarget2 = renderTarget.clone();
writeBuffer = renderTarget1;
readBuffer = renderTarget2;
}