Euler class

A class representing Euler Angles.

Euler angles describe a rotational transformation by rotating an object on its various axes in specified amounts per axis, and a specified axis order.

final a = Euler( 0, 1, 1.57, RotationOrders.xyz);
final b = Vector3( 1, 0, 1 );
b.applyEuler(a);

Constructors

Euler([double? x, double? y, double? z, RotationOrders? order])
x - (optional) the angle of the x axis in radians. Default is 0.

Properties

hashCode int
The hash code for this object.
no setterinherited
onChangeCallback Function
getter/setter pair
order RotationOrders
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
type String
getter/setter pair
x double
getter/setter pair
y double
getter/setter pair
z double
getter/setter pair

Methods

clone() Euler
Returns a new Euler with the same parameters as this one.
copy(Euler euler) Euler
Copies value of euler to this euler.
equals(Euler euler) bool
fromArray(List<double> array) Euler
array of length 3 or 4. The optional 4th argument corresponds to the order.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onChange(Function callback) → void
reorder(RotationOrders newOrder) Euler
Resets the euler angle with a new order by creating a quaternion from this euler angle and then setting this euler angle with the quaternion and the new order.
set(double x, double y, double z, [RotationOrders? order]) Euler
x - the angle of the x axis in radians.
setFromQuaternion(Quaternion q, [RotationOrders? order, bool update = false]) Euler
q - a normalized quaternion.
setFromRotationMatrix(Matrix4 m, [RotationOrders? order, bool? update]) Euler
m - a Matrix4 of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).
setFromVector3(Vector3 v, [RotationOrders? order]) Euler
v - Vector3.
toArray([List<num>? array, int offset = 0]) List<num>
array - (optional) array to store the euler in.
toList() List<num>
toString() String
A string representation of this object.
inherited
toVector3([Vector3? optionalResult]) Vector3

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

defaultOrder → const RotationOrders