SkeletonUtilsOptions constructor

SkeletonUtilsOptions({
  1. bool preserveMatrix = true,
  2. bool preservePosition = true,
  3. bool preserveHipPosition = false,
  4. bool useTargetMatrix = false,
  5. bool useFirstFramePosition = false,
  6. int fps = 30,
  7. String hip = 'hip',
  8. dynamic offsets,
  9. Map<String, dynamic>? names,
})

Implementation

SkeletonUtilsOptions({
  this.preserveMatrix = true,
  this.preservePosition = true,
  this.preserveHipPosition = false,
  this.useTargetMatrix = false,
  this.useFirstFramePosition = false,
  this.fps = 30,
  this.hip = 'hip',
  this.offsets,
  Map<String,dynamic>? names
}){
  this.names = names ?? {};
}