SkeletonUtilsOptions constructor
SkeletonUtilsOptions({})
Implementation
SkeletonUtilsOptions({
this.preserveMatrix = true,
this.preservePosition = true,
this.preserveHipPosition = false,
this.useTargetMatrix = false,
this.useFirstFramePosition = false,
this.fps = 30,
this.hip = 'hip',
this.offsets,
Map<String,dynamic>? names
}){
this.names = names ?? {};
}