raycast method
Get intersections between a casted ray and this mesh. Raycaster.intersectObject will call this method, but the results are not ordered.
Implementation
void raycast(Raycaster raycaster, List<Intersection> intersects ) {
final material = this.material;
final matrixWorld = this.matrixWorld;
if ( material == null ) return;
// test with bounding sphere in world space
if ( this.boundingSphere == null ) this.computeBoundingSphere();
_sphere.setFrom( this.boundingSphere! );
_sphere.applyMatrix4( matrixWorld );
if ( raycaster.ray.intersectsSphere( _sphere ) == false ) return;
// convert ray to local space of skinned mesh
_inverseMatrix.setFrom( matrixWorld ).invert();
_ray.copyFrom( raycaster.ray ).applyMatrix4( _inverseMatrix );
// test with bounding box in local space
if ( this.boundingBox != null ) {
if ( _ray.intersectsBox( this.boundingBox! ) == false ) return;
}
// test for intersections with geometry
this.computeIntersections( raycaster, intersects, _ray );
}