WebGLShadowMap class

Constructors

WebGLShadowMap(WebGLRenderer _renderer, WebGLObjects _objects, WebGLCapabilities _capabilities)

Properties

autoUpdate bool
getter/setter pair
enabled bool
getter/setter pair
fullScreenMesh Mesh
getter/setter pair
fullScreenTri BufferGeometry
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
needsUpdate bool
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scope WebGLShadowMap
getter/setter pair
shadowMaterialHorizontal ShaderMaterial
getter/setter pair
shadowMaterialVertical ShaderMaterial
getter/setter pair
shadowSide Map<int, int>
final
type int
getter/setter pair

Methods

dispose() → void
getDepthMaterial(Object3D object, Material material, Light light, double shadowCameraNear, double shadowCameraFar, int type) Material
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(List<Light> lights, Object3D scene, Camera camera) → void
renderObject(Object3D object, Camera camera, Camera shadowCamera, Light light, int type) → void
toString() String
A string representation of this object.
inherited
vSMPass(LightShadow shadow, Camera camera) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited