- three_js_core package
- documentation
- core/layers.dart
three_js_core package
- Libraries
- cameras/array_amera
- cameras/camera
- cameras/cube_camera
- cameras/index
- cameras/orthographic_camera
- cameras/perspective_camera
- cameras/stereo_camera
- core/clock
- core/event_dispatcher
- core/index
- core/layers
- core/morph_target
- core/object_3d
- core/raycaster
- core/uniform
- core/uniform_group
- geometries/box_geometry
- geometries/buffer_geometry
- geometries/index
- geometries/instanced_buffer_geometry
- geometries/plane_geometry
- geometries/sphere_geometry
- lights/ambient_light
- lights/ambient_light_probe
- lights/directional_light
- lights/directional_light_shadow
- lights/hemisphere_light
- lights/hemisphere_light_probe
- lights/index
- lights/light
- lights/light_probe
- lights/light_shadow
- lights/point_light
- lights/point_light_shadow
- lights/rect_area_light
- lights/spot_light
- lights/spot_light_shadow
- materials/group_material
- materials/index
- materials/line_basic_material
- materials/line_dashed_material
- materials/material
- materials/mesh_basic_material
- materials/mesh_depth_material
- materials/mesh_distance_material
- materials/mesh_lambert_material
- materials/mesh_matcap_material
- materials/mesh_normal_material
- materials/mesh_phong_material
- materials/mesh_physical_material
- materials/mesh_standard_material
- materials/mesh_toon_material
- materials/points_material
- materials/raw_shader_material
- materials/shader_material
- materials/shadow_material
- materials/sprite_material
- math/bounding_box_util
- math/frustum
- math/index
- objects/bone
- objects/group
- objects/index
- objects/instanced_mesh
- objects/line
- objects/line_loop
- objects/line_segments
- objects/lod
- objects/mesh
- objects/points
- objects/skeleton
- objects/skinned_mesh
- objects/sprite
- others/console
- others/index
- others/peripherals
- others/three_viewer
- others/weak_map
- renderers/index
- renderers/pmrem_generator
- renderers/shaders/index
- renderers/shaders/shader_chunk/alphamap_fragment.glsl
- renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl
- renderers/shaders/shader_chunk/alphatest_fragment.glsl
- renderers/shaders/shader_chunk/alphatest_pars_fragment.glsl
- renderers/shaders/shader_chunk/aomap_fragment.glsl
- renderers/shaders/shader_chunk/aomap_pars_fragment.glsl
- renderers/shaders/shader_chunk/begin_vertex.glsl
- renderers/shaders/shader_chunk/beginnormal_vertex.glsl
- renderers/shaders/shader_chunk/bsdfs.glsl
- renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/clearcoat_normal_fragment_begin.glsl
- renderers/shaders/shader_chunk/clearcoat_normal_fragment_maps.glsl
- renderers/shaders/shader_chunk/clearcoat_pars_fragment.glsl
- renderers/shaders/shader_chunk/clipping_planes_fragment.glsl
- renderers/shaders/shader_chunk/clipping_planes_pars_fragment.glsl
- renderers/shaders/shader_chunk/clipping_planes_pars_vertex.glsl
- renderers/shaders/shader_chunk/clipping_planes_vertex.glsl
- renderers/shaders/shader_chunk/color_fragment.glsl
- renderers/shaders/shader_chunk/color_pars_fragment.glsl
- renderers/shaders/shader_chunk/color_pars_vertex.glsl
- renderers/shaders/shader_chunk/color_vertex.glsl
- renderers/shaders/shader_chunk/colorspace_fragment
- renderers/shaders/shader_chunk/colorspace_pars_fragment.glsl
- renderers/shaders/shader_chunk/common.glsl
- renderers/shaders/shader_chunk/cube_uv_reflection_fragment.glsl
- renderers/shaders/shader_chunk/default_fragment.glsl
- renderers/shaders/shader_chunk/default_vertex.glsl
- renderers/shaders/shader_chunk/defaultnormal_vertex.glsl
- renderers/shaders/shader_chunk/displacementmap_pars_vertex.glsl
- renderers/shaders/shader_chunk/displacementmap_vertex.glsl
- renderers/shaders/shader_chunk/dithering_fragment.glsl
- renderers/shaders/shader_chunk/dithering_pars_fragment.glsl
- renderers/shaders/shader_chunk/emissivemap_fragment.glsl
- renderers/shaders/shader_chunk/emissivemap_pars_fragment.glsl
- renderers/shaders/shader_chunk/encodings_fragment.glsl
- renderers/shaders/shader_chunk/encodings_pars_fragment.glsl
- renderers/shaders/shader_chunk/envmap_common_pars_fragment.glsl
- renderers/shaders/shader_chunk/envmap_fragment.glsl
- renderers/shaders/shader_chunk/envmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/envmap_pars_vertex.glsl
- renderers/shaders/shader_chunk/envmap_physical_pars_fragment.glsl
- renderers/shaders/shader_chunk/envmap_vertex.glsl
- renderers/shaders/shader_chunk/fog_fragment.glsl
- renderers/shaders/shader_chunk/fog_pars_fragment.glsl
- renderers/shaders/shader_chunk/fog_pars_vertex.glsl
- renderers/shaders/shader_chunk/fog_vertex.glsl
- renderers/shaders/shader_chunk/gradientmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/index
- renderers/shaders/shader_chunk/lightmap_fragment.glsl
- renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/lights_fragment_begin.glsl
- renderers/shaders/shader_chunk/lights_fragment_end.glsl
- renderers/shaders/shader_chunk/lights_fragment_maps.glsl
- renderers/shaders/shader_chunk/lights_lambert_vertex.glsl
- renderers/shaders/shader_chunk/lights_pars_begin.glsl
- renderers/shaders/shader_chunk/lights_phong_fragment.glsl
- renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl
- renderers/shaders/shader_chunk/lights_physical_fragment.glsl
- renderers/shaders/shader_chunk/lights_physical_pars_fragment.glsl
- renderers/shaders/shader_chunk/lights_toon_fragment.glsl
- renderers/shaders/shader_chunk/lights_toon_pars_fragment.glsl
- renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl
- renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl
- renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl
- renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl
- renderers/shaders/shader_chunk/map_fragment.glsl
- renderers/shaders/shader_chunk/map_pars_fragment.glsl
- renderers/shaders/shader_chunk/map_particle_fragment.glsl
- renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl
- renderers/shaders/shader_chunk/metalnessmap_fragment.glsl
- renderers/shaders/shader_chunk/metalnessmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/morphcolor_vertex.glsl
- renderers/shaders/shader_chunk/morphnormal_vertex.glsl
- renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl
- renderers/shaders/shader_chunk/morphtarget_vertex.glsl
- renderers/shaders/shader_chunk/normal_fragment_begin.glsl
- renderers/shaders/shader_chunk/normal_fragment_maps.glsl
- renderers/shaders/shader_chunk/normal_pars_fragment.glsl
- renderers/shaders/shader_chunk/normal_pars_vertex.glsl
- renderers/shaders/shader_chunk/normal_vertex.glsl
- renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/output_fragment.glsl
- renderers/shaders/shader_chunk/packing.glsl
- renderers/shaders/shader_chunk/premultiplied_alpha_fragment.glsl
- renderers/shaders/shader_chunk/project_vertex.glsl
- renderers/shaders/shader_chunk/roughnessmap_fragment.glsl
- renderers/shaders/shader_chunk/roughnessmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl
- renderers/shaders/shader_chunk/shadowmap_vertex.glsl
- renderers/shaders/shader_chunk/shadowmask_pars_fragment.glsl
- renderers/shaders/shader_chunk/skinbase_vertex.glsl
- renderers/shaders/shader_chunk/skinning_pars_vertex.glsl
- renderers/shaders/shader_chunk/skinning_vertex.glsl
- renderers/shaders/shader_chunk/skinnormal_vertex.glsl
- renderers/shaders/shader_chunk/specularmap_fragment.glsl
- renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl
- renderers/shaders/shader_chunk/tonemapping_fragment.glsl
- renderers/shaders/shader_chunk/tonemapping_pars_fragment.glsl
- renderers/shaders/shader_chunk/transmission_fragment.glsl
- renderers/shaders/shader_chunk/transmission_pars_fragment.glsl
- renderers/shaders/shader_chunk/uv2_pars_fragment.glsl
- renderers/shaders/shader_chunk/uv2_pars_vertex.glsl
- renderers/shaders/shader_chunk/uv2_vertex.glsl
- renderers/shaders/shader_chunk/uv_pars_fragment.glsl
- renderers/shaders/shader_chunk/uv_pars_vertex.glsl
- renderers/shaders/shader_chunk/uv_vertex.glsl
- renderers/shaders/shader_chunk/worldpos_vertex.glsl
- renderers/shaders/shader_lib/background_frag.glsl
- renderers/shaders/shader_lib/background_vert.glsl
- renderers/shaders/shader_lib/cube_frag.glsl
- renderers/shaders/shader_lib/cube_vert.glsl
- renderers/shaders/shader_lib/depth_frag.glsl
- renderers/shaders/shader_lib/depth_vert.glsl
- renderers/shaders/shader_lib/distanceRGBA_frag.glsl
- renderers/shaders/shader_lib/distanceRGBA_vert.glsl
- renderers/shaders/shader_lib/equirect_frag.glsl
- renderers/shaders/shader_lib/equirect_vert.glsl
- renderers/shaders/shader_lib/horizontal_blur_shader
- renderers/shaders/shader_lib/index
- renderers/shaders/shader_lib/linedashed_frag.glsl
- renderers/shaders/shader_lib/linedashed_vert.glsl
- renderers/shaders/shader_lib/meshbasic_frag.glsl
- renderers/shaders/shader_lib/meshbasic_vert.glsl
- renderers/shaders/shader_lib/meshlambert_frag.glsl
- renderers/shaders/shader_lib/meshlambert_vert.glsl
- renderers/shaders/shader_lib/meshmatcap_frag.glsl
- renderers/shaders/shader_lib/meshmatcap_vert.glsl
- renderers/shaders/shader_lib/meshnormal_frag.glsl
- renderers/shaders/shader_lib/meshnormal_vert.glsl
- renderers/shaders/shader_lib/meshphong_frag.glsl
- renderers/shaders/shader_lib/meshphong_vert.glsl
- renderers/shaders/shader_lib/meshphysical_frag.glsl
- renderers/shaders/shader_lib/meshphysical_vert.glsl
- renderers/shaders/shader_lib/meshtoon_frag.glsl
- renderers/shaders/shader_lib/meshtoon_vert.glsl
- renderers/shaders/shader_lib/points_frag.glsl
- renderers/shaders/shader_lib/points_vert.glsl
- renderers/shaders/shader_lib/shadow_frag.glsl
- renderers/shaders/shader_lib/shadow_vert.glsl
- renderers/shaders/shader_lib/sprite_frag.glsl
- renderers/shaders/shader_lib/sprite_vert.glsl
- renderers/shaders/shader_lib/vertical_blur_shader
- renderers/shaders/shader_lib/vsm_frag.glsl
- renderers/shaders/shader_lib/vsm_vert.glsl
- renderers/webgl/index
- renderers/webxr/web_xr_controller
- scenes/fog
- scenes/fog_exp2
- scenes/index
- scenes/scene
- textures/canvas_texture
- textures/compressed_texture
- textures/cube_texture
- textures/data_3d_texture
- textures/data_array_texture
- textures/data_texture
- textures/depth_texture
- textures/framebuffer_texture
- textures/group_texture
- textures/image_element
- textures/index
- textures/open_gl_texture
- textures/source
- textures/texture
- textures/video_texture
- three_js_core