startAt method

AnimationAction startAt(
  1. dynamic time
)

Defines the time for a delayed start (usually passed as AnimationMixer.time + deltaTimeInSeconds). This method can be chained.

Note: The animation will only start at the given time, if .startAt is chained with play, or if the action has already been activated in the mixer (by a previous call of .play, without stopping or resetting it in the meantime).

Implementation

AnimationAction startAt(time) {
  _startTime = time;

  return this;
}