startAt method
Defines the time for a delayed start (usually passed as AnimationMixer.time + deltaTimeInSeconds). This method can be chained.
Note: The animation will only start at the given time, if .startAt
is
chained with play, or if the action has already been
activated in the mixer (by a previous call of .play
, without stopping or
resetting it in the meantime).
Implementation
AnimationAction startAt(time) {
_startTime = time;
return this;
}