specularMap property
Implementation
@override
Texture? get specularMap => uniforms["specularMap"]["value"];
Implementation
@override
set specularMap(Texture? v) {
uniforms["specularMap"]["value"] = v;
if (v != null) {
defines!["USE_SPECULARMAP"] =
''; // USE_UV is set by the renderer for specular maps
} else {
// delete this.defines.USE_SPECULARMAP;
defines!.remove("USE_SPECULARMAP");
}
}