Bounce property

Map<ETTypes, num Function(num, [num?])> Bounce
getter/setter pair

Implementation

static Map<ETTypes,num Function(num,[num?])> Bounce ={
  ETTypes.In:(amount,[power]) {
      return 1 - Easing.Bounce[ETTypes.Out]!(1 - amount);
  },
  ETTypes.Out:(amount,[power]) {
    if (amount < 1 / 2.75) {
        return 7.5625 * amount * amount;
    }
    else if (amount < 2 / 2.75) {
        return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
    }
    else if (amount < 2.5 / 2.75) {
        return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
    }
    else {
        return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
    }
  },
  ETTypes.InOut:(amount,[power]) {
    if (amount < 0.5) {
        return Easing.Bounce[ETTypes.In]!(amount * 2) * 0.5;
    }
    return Easing.Bounce[ETTypes.Out]!(amount * 2 - 1) * 0.5 + 0.5;
  },
};