SSAARenderPass constructor
SSAARenderPass(
- dynamic scene,
- dynamic camera,
- dynamic clearColor,
- dynamic clearAlpha,
Implementation
SSAARenderPass(scene, camera, clearColor, clearAlpha) : super() {
this.scene = scene;
this.camera = camera;
sampleLevel = 4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
unbiased = true;
// as we need to clear the buffer in this pass, clearColor must be set to something, defaults to black.
this.clearColor = clearColor ?? Color.fromHex(0x000000);
this.clearAlpha = clearAlpha ?? 0;
_oldClearColor = Color(0, 0, 0);
copyUniforms = UniformsUtils.clone(copyShader["uniforms"]);
copyMaterial = ShaderMaterial({
"uniforms": copyUniforms,
"vertexShader": copyShader["vertexShader"],
"fragmentShader": copyShader["fragmentShader"],
"premultipliedAlpha": true,
"transparent": true,
"blending": AdditiveBlending,
"depthTest": false,
"depthWrite": false
});
fsQuad = FullScreenQuad(copyMaterial);
}