SSAARenderPass class

Supersample Anti-Aliasing Render Pass

This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.

References: https://en.wikipedia.org/wiki/Supersampling

Inheritance

Constructors

SSAARenderPass(dynamic scene, dynamic camera, dynamic clearColor, dynamic clearAlpha)

Properties

camera ↔ Camera
getter/setter pairinherited
clear bool
getter/setter pairinherited
clearAlpha int
getter/setter pair
clearColor ↔ Color
getter/setter pair
copyMaterial ↔ ShaderMaterial
getter/setter pair
copyUniforms Map<String, dynamic>
getter/setter pair
enabled bool
getter/setter pairinherited
fsQuad FullScreenQuad
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
material ↔ Material
getter/setter pairinherited
needsSwap bool
getter/setter pairinherited
renderToScreen bool
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sampleLevel int
getter/setter pair
sampleRenderTarget ↔ WebGLRenderTarget?
getter/setter pair
scene ↔ Object3D
getter/setter pairinherited
unbiased bool
getter/setter pair
uniforms Map<String, dynamic>
getter/setter pairinherited

Methods

dispose() → dynamic
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(dynamic renderer, dynamic writeBuffer, dynamic readBuffer, {num? deltaTime, bool? maskActive}) → dynamic
override
setProperty(String key, dynamic newValue) → dynamic
inherited
setSize(int width, int height) → dynamic
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited