generate method
dynamic
generate([
- dynamic builder,
- dynamic output
override
Implementation
generate([builder, output]) {
// inout nodes
var position = new PositionNode(PositionNode.LOCAL);
var normal = new NormalNode(NormalNode.LOCAL);
var index = this.skinIndexNode;
var weight = this.skinWeightNode;
var bindMatrix = this.bindMatrixNode;
var bindMatrixInverse = this.bindMatrixInverseNode;
var boneMatrices = this.boneMatricesNode;
Skinning({
position,
normal,
index,
weight,
bindMatrix,
bindMatrixInverse,
boneMatrices
}, builder);
}