SkinningNode class
Constructors
- SkinningNode(dynamic skinnedMesh)
Properties
- bindMatrixInverseNode ↔ dynamic
-
getter/setter pair
- bindMatrixNode ↔ dynamic
-
getter/setter pair
- boneMatricesNode ↔ dynamic
-
getter/setter pair
- constant ↔ bool
-
getter/setter pairinherited
- generateLength ↔ int
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- inputType ↔ dynamic
-
getter/setter pairinherited
- nodeType ↔ String?
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- skinIndexNode ↔ dynamic
-
getter/setter pair
- skinnedMesh ↔ dynamic
-
getter/setter pair
- skinWeightNode ↔ dynamic
-
getter/setter pair
- type → dynamic
-
no setterinherited
- updateType ↔ NodeUpdateType
-
getter/setter pairinherited
- uuid ↔ String
-
getter/setter pairinherited
- value ↔ dynamic
-
getter/setter pairinherited
- w ↔ dynamic
-
getter/setter pairinherited
- xyz ↔ dynamic
-
getter/setter pairinherited
Methods
-
build(
NodeBuilder builder, [dynamic output = null]) → dynamic -
inherited
-
generate(
[dynamic builder, dynamic output]) → dynamic -
override
-
getHash(
[dynamic builder]) → dynamic -
inherited
-
getNodeType(
[dynamic builder, dynamic output]) → dynamic -
inherited
-
getProperty(
String name) → dynamic -
inherited
-
getUpdateType(
[dynamic builder]) → dynamic -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
[dynamic frame]) → dynamic -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited