three3d/renderers/webgl/index library
Classes
- BaseWebGLBufferRenderer
- BoundTexture
- ColorBuffer
- DefaultProgram
- DepthBuffer
- LightState
- PureArrayUniform
- RenderItem
- RenderState
- ShadowUniformsCache
- SingleUniform
- StencilBuffer
- StructuredUniform
- UniformsCache
- WebGLAnimation
- WebGLAttributes
- WebGLBackground
- WebGLBindingStates
- WebGLBufferRenderer
- WebGLCapabilities
- WebGLClipping
- WebGLCubeMaps
- WebGLCubeUVMaps
- WebGLExtensions
- WebGLGeometries
- WebGLIndexedBufferRenderer
- WebGLInfo
- WebGLLights
- WebGLMaterials
- WebGLMorphtargets
- WebGLObjects
- WebGLParameters
- WebGLProgram
- WebGLProgramExtra
- WebGLPrograms
- WebGLProperties
- WebGLRenderList
- WebGLRenderLists
- WebGLRenderState
- WebGLRenderStates
- WebGLShader
- WebGLShaderCache
- WebGLShaderStage
- WebGLShadowMap
- WebGLState
- WebGLTextures
- WebGLUniform
- WebGLUniforms
- WebGLUniformsHelper
- WebGLUtils
Properties
-
arrayCacheF32
↔ Map<
int, Float32Array> -
getter/setter pair
- arrayCacheI32 ↔ Map
-
getter/setter pair
- empty3dTexture ↔ Data3DTexture
-
getter/setter pair
- emptyArrayTexture ↔ DataArrayTexture
-
getter/setter pair
- emptyCubeTexture ↔ CubeTexture
-
getter/setter pair
- emptyTexture ↔ Texture
-
getter/setter pair
- mat2array ↔ Float32Array
-
getter/setter pair
- mat3array ↔ Float32Array
-
getter/setter pair
- mat4array ↔ Float32Array
-
getter/setter pair
- nextVersion ↔ int
-
getter/setter pair
- programIdCount ↔ int
-
getter/setter pair
- rePathPart ↔ RegExp
-
getter/setter pair
Functions
-
absNumericalSort(
dynamic a, dynamic b) → int -
addUniform(
WebGLUniform container, dynamic uniformObject) → void -
denormalize(
dynamic morph, BufferAttribute< NativeArray< attribute) → dynamicnum> > -
numericalSort(
dynamic a, dynamic b) → int -
parseUniform(
dynamic activeInfo, dynamic addr, WebGLUniform container) → void -
shadowCastingLightsFirst(
Light lightA, Light lightB) → dynamic