WebGLUniformsHelper class

Implementers

Constructors

WebGLUniformsHelper()

Properties

addr ↔ dynamic
getter/setter pair
cache Map<int, dynamic>
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
id ↔ dynamic
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
size int
getter/setter pair

Methods

allocTexUnits(dynamic textures, dynamic n) → dynamic
arraysEqual(Map<int, dynamic> a, dynamic b) → dynamic
copyArray(Map<int, dynamic> a, dynamic b) → dynamic
flatten(List array, int nBlocks, int blockSize) → Float32Array
getPureArraySetter(dynamic id, dynamic activeInfo) → dynamic
getSingularSetter(dynamic id, dynamic activeInfo) → dynamic
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setValueM2(dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic
setValueM2Array(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueM3(dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic
setValueM3Array(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueM4(dynamic gl, Matrix4 v, [WebGLTextures? textures]) → dynamic
setValueM4Array(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueT1(dynamic gl, dynamic v, WebGLTextures textures) → dynamic
setValueT1Array(dynamic gl, dynamic v, WebGLTextures textures) → dynamic
setValueT2DArray1(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueT2DArrayArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueT3D1(dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic
setValueT3DArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueT6(dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic
setValueT6Array(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV1f(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV1fArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV1i(dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic
setValueV1iArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV1ui(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV1uiArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV2f(dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic
setValueV2fArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV2i(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV2iArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV2ui(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV2uiArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV3f(dynamic gl, dynamic v, [WebGLTextures? textures]) → void
setValueV3fArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV3i(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV3iArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV3ui(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV3uiArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV4f(dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic
setValueV4fArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV4i(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV4iArray(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV4ui(dynamic gl, dynamic v, dynamic textures) → dynamic
setValueV4uiArray(dynamic gl, dynamic v, dynamic textures) → dynamic
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited