needsUpdate method
bool
needsUpdate(
- Object3D object,
- BufferGeometry geometry,
- WebGLProgram program,
- BufferAttribute<
NativeArray< ? index,num> >
Implementation
bool needsUpdate(Object3D object, BufferGeometry geometry, WebGLProgram program, BufferAttribute? index) {
var cachedAttributes = currentState["attributes"];
var geometryAttributes = geometry.attributes;
var attributesNum = 0;
var programAttributes = program.getAttributes();
for (final name in programAttributes.keys) {
Map programAttribute = programAttributes[name];
if (programAttribute["location"] >= 0) {
var cachedAttribute = cachedAttributes[name];
var geometryAttribute = geometryAttributes[name];
if (geometryAttribute == undefined) {
if (name == 'instanceMatrix' && object.instanceMatrix != null) geometryAttribute = object.instanceMatrix;
if (name == 'instanceColor' && object.instanceColor != null) geometryAttribute = object.instanceColor;
}
if (cachedAttribute == undefined) return true;
if (cachedAttribute["attribute"] != geometryAttribute) return true;
if (geometryAttribute != null && cachedAttribute["data"] != geometryAttribute.data) return true;
attributesNum++;
}
}
if (currentState["attributesNum"] != attributesNum) return true;
if (currentState["index"] != index) return true;
return false;
}