copyFramebufferToTexture method
void
copyFramebufferToTexture(
- dynamic position,
- Texture texture, {
- int level = 0,
})
Implementation
void copyFramebufferToTexture(position, Texture texture, {int level = 0}) {
if (texture is! FramebufferTexture) {
print('three.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.');
return;
}
var levelScale = Math.pow(2, -level);
var width = Math.floor(texture.image.width * levelScale);
var height = Math.floor(texture.image.height * levelScale);
textures.setTexture2D(texture, 0);
_gl.copyTexSubImage2D(_gl.TEXTURE_2D, level, 0, 0, position.x, position.y, width, height);
state.unbindTexture();
}