applyMatrix4 method
Implementation
void applyMatrix4(Matrix4 m) {
for (var i = 0, l = count; i < l; i++) {
_vector.fromBufferAttribute(this, i);
_vector.applyMatrix4(m);
setXYZ(i, _vector.x, _vector.y, _vector.z);
}
}
void applyMatrix4(Matrix4 m) {
for (var i = 0, l = count; i < l; i++) {
_vector.fromBufferAttribute(this, i);
_vector.applyMatrix4(m);
setXYZ(i, _vector.x, _vector.y, _vector.z);
}
}