updateBoneMatrices abstract method

Future updateBoneMatrices(
  1. ThermionEntity entity
)

Updates the bone matrices for entity (which must be the ThermionEntity returned by loadGlb/loadGltf). Under the hood, this just calls updateBoneMatrices on the Animator instance of the relevant FilamentInstance (which uses the local bone transform and the inverse bind matrix to set the bone matrix).

Implementation

Future updateBoneMatrices(ThermionEntity entity);