addAnimationComponent method
An entity
will only be animatable after an animation component is attached.
Any calls to playAnimation/setBoneAnimation
/setMorphAnimation
will have no visual effect until addAnimationComponent has been called on the instance.
Implementation
@override
Future addAnimationComponent(ThermionEntity entity) async {
_module.ccall(
"add_animation_component",
"bool",
["void*".toJS, "int32_t".toJS].toJS,
[_sceneManager!, entity.toJS].toJS,
null);
}