updateBoneMatrices method
Updates the bone matrices for entity
(which must be the ThermionEntity
returned by loadGlb/loadGltf
).
Under the hood, this just calls updateBoneMatrices on the Animator
instance of the relevant FilamentInstance (which uses the local
bone transform and the inverse bind matrix to set the bone matrix).
Implementation
@override
Future updateBoneMatrices(ThermionEntity entity) {
return _shim.updateBoneMatrices(entity).toDart;
}