removeCollisionComponent method

  1. @override
Future<void> removeCollisionComponent(
  1. ThermionEntity entity
)
override

Removes the collision component from entity, meaning this will no longer be tested when testCollisions or queuePositionUpdate is called with another entity.

Implementation

@override
Future<void> removeCollisionComponent(ThermionEntity entity) async {
  await _shim.removeCollisionComponent(entity).toDart;
}