queuePositionUpdate method

  1. @override
Future<void> queuePositionUpdate(
  1. ThermionEntity entity,
  2. double x,
  3. double y,
  4. double z, {
  5. bool relative = false,
})
override

Queues an update to the worldspace position for entity to {x,y,z}. The actual update will occur on the next frame, and will be subject to collision detection.

Implementation

@override
Future<void> queuePositionUpdate(
    ThermionEntity entity, double x, double y, double z,
    {bool relative = false}) async {
  await _shim.queuePositionUpdate(entity, x, y, z, relative).toDart;
}