queuePositionUpdate method
Future<void>
queuePositionUpdate(
- ThermionEntity entity,
- double x,
- double y,
- double z, {
- bool relative = false,
override
Queues an update to the worldspace position for entity
to {x,y,z}.
The actual update will occur on the next frame, and will be subject to collision detection.
Implementation
@override
Future<void> queuePositionUpdate(
ThermionEntity entity, double x, double y, double z,
{bool relative = false}) async {
await _shim.queuePositionUpdate(entity, x, y, z, relative).toDart;
}