setVisibilityLayer abstract method
All renderable entities are assigned a layer mask.
By calling setLayerVisibility, all renderable entities allocated to the given layer can be efficiently hidden/revealed.
By default, all renderable entities are assigned to layer 0 (and this layer is enabled by default). Call setVisibilityLayer to change the layer for the specified entity.
Note that we currently also assign gizmos to layer 1 (enabled by default) and the world grid to layer 2 (disabled by default). We suggest you avoid using these layers.
Implementation
Future setVisibilityLayer(ThermionEntity entity, int layer);