propagateToChildren<T extends Renderer> method
Implementation
bool propagateToChildren<T extends Renderer>(
bool Function(T child) handler, {
bool includeSelf = false,
}) {
if (includeSelf && this is T && !handler(this as T)) {
return false;
}
for (int i = 0; i < _children.length; ++i) {
if (!_children[i].propagateToChildren<T>(handler, includeSelf: true)) {
return false;
}
}
return true;
}