Actor constructor
Actor({})
Implementation
Actor({
double? angle,
Vector2? position,
Vector2? skew,
Vector2? size,
Anchor? anchor,
Vector2? scale,
double? priority,
}) : _anchor = anchor ?? Anchor.center,
_size = size ?? Vector2.zero(),
transform = MatrixTransform(
angle: angle,
position: position,
skew: skew,
scale: scale,
),
super(priority: priority) {
transform.setOffsetBySizeAndAnchor(_size, _anchor);
}