FocusNode class

A representation of a node in the focus tree.

Implementers

Constructors

FocusNode({required String id})
Creates a new FocusNode with the given id.

Properties

children List<FocusNode>
The children focus nodes nested under this node.
final
hasFocus bool
Whether this node currently has focus.
no setter
hashCode int
The hash code for this object.
no setterinherited
hasPrimaryFocus bool
Whether this node has primary focus, meaning it is focused and none of its children are.
no setter
id String
Unique identifier of the focus node (useful for debugging).
final
isFocused bool
Whether this node currently holds focus.
no setter
onFocusChange ↔ void Function(bool hasFocus)?
Callback executed when this focus node gains or loses focus.
getter/setter pair
onKeyEvent bool Function(KeyEvent event)?
Callback executed when a key event hits this node. Return true to consume the keypress and prevent it from bubbling.
getter/setter pair
parent FocusNode?
The parent focus node, if any.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addChild(FocusNode child) → void
Adds a child focus node to this branch.
bubbleKeyEvent(KeyEvent event) bool
Bubbles the event up the parent chain starting from the focused leaf.
dispose() → void
Disposes of the focus node, detaching it from the tree.
findFocusedLeaf() FocusNode?
Traverses down the focused path to find the deeply focused leaf node.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeChild(FocusNode child) → void
Removes a child focus node from this branch.
requestFocus() → void
Request focus for this specific node.
toString() String
A string representation of this object.
inherited
unfocus() → void
Removes focus from this node.

Operators

operator ==(Object other) bool
The equality operator.
inherited