flush method
void
flush(
- World world
)
Implementation
void flush(World world) {
if (isEmpty) return;
for (final components in _createEntities) {
world.createEntityWith(components);
}
for (final cmd in _commands) {
if (_removeCount > 0 && _removedEntities.contains(cmd.entity)) continue;
switch (cmd) {
case _AddComponent(component: final component):
world.addComponent(cmd.entity, component);
break;
case _RemoveComponent(componentType: final componentType):
world.removeComponentByType(cmd.entity, componentType);
break;
case _AddComponents(components: final components):
world.addComponents(cmd.entity, components);
break;
case _RemoveComponents(componentTypes: final componentTypes):
world.removeComponents(cmd.entity, components: componentTypes);
break;
}
}
if (_removeCount != 0) {
world.removeEntities(_removedEntities);
}
clear();
}