AnimatedTextState enum
The various states that the animated text can be in:
- playing: The animation is currently running.
userPaused
: The animation is paused due to a user action.pausingBetweenAnimations
: The animation has completed one segment and is currently in the built-in pause period before the next segment starts.pausingBetweenAnimationsWithUserPauseRequested
: The user requested a pause during the pause between animations, so once this pause period ends, the animation should remain paused.- stopped: The animation is stopped and will not progress further.
- reset: The animation should reset to its initial state.
Values
- playing → const AnimatedTextState
- pausedByUser → const AnimatedTextState
- pausedBetweenAnimations → const AnimatedTextState
- pausedBetweenAnimationsByUser → const AnimatedTextState
- stopped → const AnimatedTextState
- reset → const AnimatedTextState
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
AnimatedTextState> - A constant List of the values in this enum, in order of their declaration.