AnimatedTextState enum

The various states that the animated text can be in:

  • playing: The animation is currently running.
  • userPaused: The animation is paused due to a user action.
  • pausingBetweenAnimations: The animation has completed one segment and is currently in the built-in pause period before the next segment starts.
  • pausingBetweenAnimationsWithUserPauseRequested: The user requested a pause during the pause between animations, so once this pause period ends, the animation should remain paused.
  • stopped: The animation is stopped and will not progress further.
  • reset: The animation should reset to its initial state.
Inheritance
Available extensions

Values

playing → const AnimatedTextState
pausedByUser → const AnimatedTextState
pausedBetweenAnimations → const AnimatedTextState
pausedBetweenAnimationsByUser → const AnimatedTextState
stopped → const AnimatedTextState
reset → const AnimatedTextState

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<AnimatedTextState>
A constant List of the values in this enum, in order of their declaration.