ContinuousEvent class final
A sustained haptic (rumble, vibration) with constant parameters.
- Inheritance
-
- Object
- HapticEvent
- ContinuousEvent
- Annotations
Constructors
- ContinuousEvent({required double intensity, required Duration duration, double sharpness = 0.5, Duration delay = Duration.zero})
- Creates a continuous event with constant intensity and sharpness.
- ContinuousEvent.curved({required HapticParam intensity, required Duration duration, HapticParam sharpness = const ConstantParam(0.5), Duration delay = Duration.zero})
-
Creates a continuous event with curved intensity and/or sharpness.
const
Properties
- delay → Duration
-
Delay from the start of the pattern.
final
- duration → Duration
-
Duration of the continuous haptic.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- intensity → HapticParam
-
Intensity parameter (constant or curved).
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
Sharpness parameter (constant or curved).
final
Methods
-
delayed(
Duration offset) → ContinuousEvent -
Shift this event forward in time.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
scaled(
double factor) → ContinuousEvent -
Scale the intensity of this event.
override
-
toMap(
) → Map< String, dynamic> -
Convert to native format for method channel.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override