pointerAnimation property

Animation<double>? pointerAnimation

Gets and sets the animation assigned to RenderLinearPointerBase.

Implementation

Animation<double>? get pointerAnimation => _pointerAnimation;
void pointerAnimation=(Animation<double>? value)

Implementation

set pointerAnimation(Animation<double>? value) {
  if (value == _pointerAnimation) {
    return;
  }
  _removeAnimationListener();
  _pointerAnimation = value;
  _addAnimationListener();
}