SfChat class
The SfChat widget is a customizable chat interface designed for one-on-one or group conversations.
It provides extensive customization options, allowing developers to modify the appearance and behavior of chat bubbles, the input composer, action buttons, and more.
The SfChat includes the following elements and features:
- Outgoing User: This refers to the unique ID of the user sending the message. This ID distinguishes messages sent by the current user from those sent by others, ensuring accurate presentation of the chat.
- Messages: A list of ChatMessage objects that will be displayed in the chat interface as either incoming or outgoing messages based on the outgoingUser. Each ChatMessage includes details such as the message text, timestamp, and author information. Additionally, there is an option to extend this class to include more information about the chat message.
- Composer: This is the primary text editor where the user can compose new chat messages.
- Action Button: This represents the send button, which becomes enabled when the default text editor starts adding text. Pressing this action button invokes the ChatActionButton.onPressed callback with the text entered in the default ChatComposer.
- Placeholder Builder: The SfChat.placeholderBuilder allows you to specify a custom widget to display when there are no messages in the chat. This is particularly useful for presenting users with a relevant or visually appealing message indicating that the conversation is currently empty.
- Bubble Header Builder: The SfChat.bubbleHeaderBuilder allows you to specify a custom widget to display as a header for each chat bubble. This is particularly useful for displaying additional information such as the sender's name and the timestamp associated with each message.
- Bubble Avatar Builder: The SfChat.bubbleAvatarBuilder allows you to specify a custom widget to display as an avatar within each chat bubble. This feature is especially useful for showing user avatars or profile pictures within the chat interface.
- Bubble Content Builder: The SfChat.bubbleContentBuilder allows you to specify a custom widget to display as the content within each chat bubble. This is useful for customizing how the message content is presented, such as using different background colors, borders, or padding.
- Bubble Footer Builder: The SfChat.bubbleFooterBuilder allows you to specify a custom widget that will be displayed as a footer within each chat bubble. This is particularly useful for displaying timestamps or other additional information related to the message.
{@tool snippet} The following example demonstrates how to create a simple chat interface using the SfChat widget.
late List<ChatMessage> _messages;
@override
void initState() {
_messages = <ChatMessage>[
ChatMessage(
text: 'Hello, how can I help you today?',
time: DateTime.now(),
author: const ChatAuthor(
id: 'a2c4-56h8-9x01-2a3d',
name: 'Incoming user name',
),
),
];
super.initState();
}
@override
Widget build(BuildContext context) {
return SfChat(
messages: _messages,
outgoingUser: '8ob3-b720-g9s6-25s8',
composer: const ChatComposer(
decoration: InputDecoration(
hintText: 'Type a message',
),
),
actionButton: ChatActionButton(
onPressed: (String newMessage) {
setState(() {
_messages.add(ChatMessage(
text: newMessage,
time: DateTime.now(),
author: const ChatAuthor(
id: '8ob3-b720-g9s6-25s8',
name: 'Outgoing user name',
),
));
});
},
),
);
}
@override
void dispose() {
_messages.clear();
super.dispose();
}
{@end-tool}
{@tool snippet} The following example demonstrates how to create a chat interface with the builder properties of the SfChat widget.
late TextEditingController _textController;
late List<ChatMessage> _messages;
@override
void initState() {
_textController = TextEditingController();
_messages = <ChatMessage>[
ChatMessage(
text: 'Hello, how can I help you today?',
time: DateTime.now(),
author: const ChatAuthor(
id: 'a2c4-56h8-9x01-2a3d',
name: 'Incoming user name',
),
),
];
super.initState();
}
@override
Widget build(BuildContext context) {
return SfChat(
messages: _messages,
outgoingUser: '8ob3-b720-g9s6-25s8',
composer: ChatComposer.builder(
builder: (BuildContext context) {
return TextFormField(
controller: _textController,
decoration: InputDecoration(
icon: const Icon(Icons.add),
hintText: 'Type a message',
border: const OutlineInputBorder(
borderRadius: BorderRadius.all(Radius.circular(5.0)),
),
suffix: IconButton(
onPressed: () {
// Handle send button click.
},
icon: const Icon(Icons.send),
),
),
);
},
),
actionButton: ChatActionButton(
size: const Size(90, 40),
backgroundColor: Colors.transparent,
hoverColor: Colors.transparent,
focusColor: Colors.transparent,
onPressed: (String newMessage) {
// Handle send button click.
},
child: Row(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
IconButton(
constraints: BoxConstraints.tight(const Size(40, 40)),
icon: const Icon(Icons.camera_alt_outlined),
onPressed: () {
// Handle camera button click.
},
),
const SizedBox(width: 5),
IconButton(
constraints: BoxConstraints.tight(const Size(40, 40)),
icon: const Icon(Icons.mic_none),
onPressed: () {
// Handle mic button click.
},
),
],
),
),
);
}
@override
void dispose() {
_textController.dispose();
_messages.clear();
super.dispose();
}
{@end-tool} See also:
SfChatTheme
andSfChatThemeData
for information about controlling the visual appearance of the SfChat.
- Inheritance
Constructors
-
SfChat({Key? key, required List<
ChatMessage> messages, required String outgoingUser, ChatComposer? composer = const ChatComposer(), ChatActionButton? actionButton, WidgetBuilder? placeholderBuilder, ChatWidgetBuilder? bubbleHeaderBuilder, ChatWidgetBuilder? bubbleAvatarBuilder, ChatWidgetBuilder? bubbleContentBuilder, ChatBubbleSettings incomingBubbleSettings = const ChatBubbleSettings(), ChatBubbleSettings outgoingBubbleSettings = const ChatBubbleSettings()}) -
Creates an SfChat widget that displays the content of either incoming or
outgoing messages based on the current user.
const
Properties
- actionButton → ChatActionButton?
-
Represents a send button.
final
- bubbleAvatarBuilder → ChatWidgetBuilder?
-
A callback function creates a widget to display as an avatar within each
chat bubble.
final
- bubbleContentBuilder → ChatWidgetBuilder?
-
A callback function creates a widget to display as the content of each
chat bubble.
final
-
A callback function creates a widget to display as a footer within each
chat bubble.
final
- bubbleHeaderBuilder → ChatWidgetBuilder?
-
A callback function creates a widget to serve as a header for each chat
bubble.
final
- composer → ChatComposer?
-
A primary text editor for composing outgoing messages.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- incomingBubbleSettings → ChatBubbleSettings
-
Options for changing the appearance and behavior of incoming chat bubbles.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
messages
→ List<
ChatMessage> -
A list of ChatMessage objects that will be displayed in the chat
interface.
final
- outgoingBubbleSettings → ChatBubbleSettings
-
Options for changing the appearance and behavior of outgoing chat bubbles.
final
- outgoingUser → String
-
The distinct identifier of the user who is sending the message.
final
- placeholderBuilder → WidgetBuilder?
-
A callback function creates a widget to display when there
are no messages in the chat.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< SfChat> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited