FrameEntity constructor
FrameEntity({})
Implementation
factory FrameEntity({
$core.double? alpha,
Layout? layout,
Transform? transform,
$core.String? clipPath,
$core.Iterable<ShapeEntity>? shapes,
}) {
final _result = create();
if (alpha != null) {
_result.alpha = alpha;
}
if (layout != null) {
_result.layout = layout;
}
if (transform != null) {
_result.transform = transform;
}
if (clipPath != null) {
_result.clipPath = clipPath;
}
if (shapes != null) {
_result.shapes.addAll(shapes);
}
return _result;
}