DifficultyLevel enum
Represents the difficulty level of a Sudoku game.
Each difficulty level corresponds to a different number of cells removed from the complete puzzle.
Values
- easy → const DifficultyLevel
-
Easy difficulty - 30-35 cells removed.
- medium → const DifficultyLevel
-
Medium difficulty - 40-45 cells removed.
- hard → const DifficultyLevel
-
Hard difficulty - 50-55 cells removed.
Properties
- cellsToRemove → int
-
Returns the number of cells to remove for this difficulty level.
no setter
- displayName → String
-
Returns a human-readable name for this difficulty level.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DifficultyLevel> - A constant List of the values in this enum, in order of their declaration.