ReactiveModel<T> class
abstract
A lightweight version of Injected
- Mixed-in types
-
- IObservable<
T>
- IObservable<
- Implementers
- Available extensions
Constructors
- ReactiveModel()
- A lightweight version of Injected
- ReactiveModel.create({required Object? creator(), T? initialState, bool? autoDisposeWhenNotUsed})
-
Create a ReactiveModel
factory
Properties
- connectionState → ConnectionState
-
no setter
- customStatus ↔ Object?
-
Custom status of the state. Set manually to mark the state with a particular
tag to be used in your logic.
getter/setter pairinherited
- error → dynamic
-
The error
no setteroverride
- hasData → bool
-
The state is mutated successfully.
no setterinherited
- hasError → bool
-
The stats has error
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasObservers → bool
-
Whether the state has listeners or not
no setterinherited
- isDone → bool
-
The state is mutated using a stream and the stream is done.
no setterinherited
- isIdle → bool
-
The state is initialized and never mutated.
no setterinherited
- isStateInitialized → bool
-
no setter
- isWaiting → bool
-
The state is waiting for and asynchronous task to end.
no setterinherited
-
rebuild
→ _Rebuild<
T> -
Available on ReactiveModel<
listen to the stateT> , provided by the ReactiveModeX extensionno setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
snapState
→ SnapState<
T> -
A snap representation of the state
no setterinherited
- state ↔ T
-
The current state
getter/setter pair
-
stateAsync
↔ Future<
T> -
The current Async state
getter/setter pair
- subscription ↔ StreamSubscription?
-
It is not null if the state is waiting for a Future or is subscribed to a
Stream
getter/setter pair
Methods
-
addCleaner(
VoidCallback listener) → VoidCallback -
Add a callback to be executed when the state is disposed of.
inherited
-
addObserver(
{required ObserveReactiveModel listener, bool shouldAutoClean = false, bool isSideEffects = true}) → VoidCallback -
Add observer to this state.
inherited
-
cleanState(
) → void -
Clean the state
inherited
-
dispose(
) → void -
Dispose the state
override
-
disposeIfNotUsed(
) → void - Dispose the state if it has no listener
-
initializeState(
) → FutureOr< T?> - Initialize the state
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notify(
) → void -
Notify observers
inherited
-
onAll<
R> ({R onIdle()?, required R onWaiting()?, required R onError(dynamic error, VoidCallback refreshError)?, required R onData(T data)}) → R - Listen to the injected Model and rebuild when it emits a notification.
-
onOrElse<
R> ({R onIdle()?, R onWaiting()?, R onError(dynamic error, VoidCallback refreshError)?, R onData(T data)?, required R orElse(T data)}) → R - Listen to the injected Model and rebuild when it emits a notification.
-
refresh(
) → Future< T?> - Refresh the Injected state. Refreshing the state means reinitialize it and reinvoke its creation function and notify its listeners.
-
setState(
Object? mutator(T s), {SideEffects< T> ? sideEffects, StateInterceptor<T> ? stateInterceptor, bool shouldOverrideDefaultSideEffects(SnapState<T> snap)?, int debounceDelay = 0, int throttleDelay = 0}) → Future<T?> - Mutate the state of the model and notify observers.
-
setToHasData(
dynamic data) → void - Set the state to the data status
-
setToHasError(
dynamic error, {StackTrace? stackTrace, VoidCallback? refresher}) → void - Set the state to the error status
-
setToIsIdle(
) → void - Set the state to the idle status
-
setToIsWaiting(
) → void - Set the state to the waiting status
-
toggle(
) → void -
Available on ReactiveModel<
Toggle the state and notify listenersbool> , provided by the ReactiveModelBool extension -
toString(
) → String -
A string representation of this object.
inherited
-
whenConnectionState<
R> ({R onIdle()?, required R onWaiting()?, required R onError(dynamic error)?, required R onData(T data)}) → R
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited