InjectedFormImp class

Implementation of InjectedForm

Inheritance
Mixed in types
Available Extensions

Constructors

InjectedFormImp({AutovalidateMode autovalidateMode = AutovalidateMode.disabled, bool autoFocusOnFirstError = true, SideEffects? sideEffects, Future<void> submit()?, bool? isEnabled, bool? isReadOnly})

Properties

autoDisposeWhenNotUsed bool
finalinherited
autoFocusedNode FocusNode?
getter/setter pair
autoFocusOnFirstError bool
After form is validate, get focused on the first non valid TextField, if any.
final
autovalidateMode AutovalidateMode
Listen to the InjectedForm and rebuild when it is notified. Used to enable/disable this form field auto validation and update its error text.
getter/setter pairinherited
completer Completer?
getter/setter pairinherited
connectionState ConnectionState
no setterinherited
creator Object? Function()
finalinherited
customStatus Object?
Custom status of the state. Set manually to mark the state with a particular tag to be used in your logic.
getter/setter pairinherited
error → dynamic
The error
no setterinherited
hasData bool
The state is mutated successfully.
no setterinherited
hasError bool
The stats has error
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasObservers bool
Whether the state has listeners or not
no setterinherited
initialSnapState SnapState<bool?>
no setterinherited
initialState bool?
getter/setter pairinherited
isDirty bool
Is the form dirty (At least on of its field has changed and the form not submitted yet)
no setteroverride
isDone bool
The state is mutated using a stream and the stream is done.
no setterinherited
isFormEnabled bool
Whether form field are enabled or not.
getter/setter pairoverride
isFormReadOnly bool
Whether form field are read only or not.
getter/setter pairoverride
isIdle bool
The state is initialized and never mutated.
no setterinherited
isInitialized bool
getter/setter pairinherited
isStateInitialized bool
no setterinherited
isValid bool
True if all text fields of the form are valid.
no setteroverride
isWaiting bool
The state is waiting for and asynchronous task to end.
no setterinherited
isWaitingToInitialize bool
getter/setter pairinherited
mockableCreator Object? Function()
no setterinherited
observerLength int
no setterinherited
oldSnapState SnapState<bool?>?
no setterinherited
removeFromReactiveModel VoidCallback?
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sideEffects SideEffects?
final
snapState SnapState<bool?>
A snap representation of the state
no setterinherited
snapValue SnapState<bool?>
getter/setter pairinherited
state bool?
The current state
getter/setter pairinherited
stateAsync Future<bool?>
The current Async state
getter/setter pairinherited
stateInterceptorGlobal StateInterceptor<bool?>?
finalinherited
submitFocusNode FocusNode
Creates a focus node to be used with submit button
no setterinherited
subscription StreamSubscription?
It is not null if the state is waiting for a Future or is subscribed to a Stream
getter/setter pairinherited

Methods

addCleaner(VoidCallback listener) VoidCallback
Add a callback to be executed when the state is disposed of.
inherited
addObserver({required ObserveReactiveModel listener, bool shouldAutoClean = false, bool isSideEffects = true}) VoidCallback
Add observer to this state.
inherited
addTextFieldToForm(_BaseFormField field) VoidCallback
cleanState() → void
Clean the state
inherited
dispose() → void
Dispose the state
override
disposeIfNotUsed() → void
Dispose the state if it has no listener
inherited
initialize() → void
inherited
initializeState() FutureOr<bool?>
Initialize the state
inherited
interceptState(SnapState<bool?> snap, StateInterceptor<bool?>? stateInterceptor) SnapState<bool?>?
inherited
middleSetCreator(StateStatus status, Object? result) → void
inherited
middleSetState(StateStatus status, Object? result, {SideEffects<bool?>? sideEffects, StateInterceptor<bool?>? stateInterceptor, bool shouldOverrideDefaultSideEffects(SnapState<bool?>)?}) → dynamic
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notify({SnapState<bool?>? nextSnap, SideEffects<bool?>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<bool?>)?, StateInterceptor<bool?>? stateInterceptor}) bool
Notify observers
inherited
onAll<R>({R onIdle()?, required R onWaiting()?, required R onError(dynamic error, VoidCallback refreshError)?, required R onData(bool? data)}) → R
Listen to the injected Model and rebuild when it emits a notification.
inherited
onOrElse<R>({R onIdle()?, R onWaiting()?, R onError(dynamic error, VoidCallback refreshError)?, R onData(bool? data)?, required R orElse(bool? data)}) → R
Listen to the injected Model and rebuild when it emits a notification.
inherited
onStateInitialized() → void
inherited
rebuildState() → void
inherited
refresh() Future<bool?>
Refresh the Injected state. Refreshing the state means reinitialize it and reinvoke its creation function and notify its listeners.
inherited
reset() → void
Resets the fields to their initial values.
override
resetDefaultState() → void
inherited
setState(Object? mutator(bool? s), {SideEffects<bool?>? sideEffects, StateInterceptor<bool?>? stateInterceptor, bool shouldOverrideDefaultSideEffects(SnapState<bool?> snap)?, int debounceDelay = 0, int throttleDelay = 0}) Future<bool?>
Mutate the state of the model and notify observers.
inherited
setStateNullable(Object? mutator(bool? s), {required void middleSetState(StateStatus, dynamic result), required StackTrace? stackTrace}) FutureOr<bool?>
inherited
setToHasData(dynamic data, {SideEffects<bool?>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<bool?>)?, StateInterceptor<bool?>? stateInterceptor}) → void
Set the state to the data status
inherited
setToHasError(dynamic error, {StackTrace? stackTrace, VoidCallback? refresher, SideEffects<bool?>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<bool?>)?, StateInterceptor<bool?>? stateInterceptor}) → void
Set the state to the error status
inherited
setToIsIdle([Object? data]) → void
Set the state to the idle status
inherited
setToIsWaiting({SideEffects<bool?>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<bool?>)?, StateInterceptor<bool?>? stateInterceptor}) → void
Set the state to the waiting status
inherited
submit([Future<void> fn()?]) → void
Submit the form.
override
toString() String
A string representation of this object.
inherited
validate([bool isFromSubmission = false]) bool
Validate the text fields and return true if they are all valid
override
whenConnectionState<R>({R onIdle()?, required R onWaiting()?, required R onError(dynamic error)?, required R onData(bool? data)}) → R
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited