StateBuilder<T> class
One of the three observer widgets in states_rebuilder
See WhenRebuilder
, WhenRebuilderOr
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- StateBuilder
Constructors
-
StateBuilder({Key? key, Widget builder(BuildContext context, ReactiveModel<
T> ? model)?, ReactiveModel<T> observe()?, List<ReactiveModel Function()> ? observeMany, Widget builderWithChild(BuildContext context, ReactiveModel<T> ? model, Widget child)?, Widget? child, dynamic onSetState(BuildContext context, ReactiveModel<T> ? model)?, void onRebuildState(BuildContext context, ReactiveModel<T> ? model)?, Object? watch(SnapState<T> ? model)?, bool shouldRebuild(SnapState<T> ? model)?, void initState(BuildContext context, ReactiveModel<T> ? model)?, void dispose(BuildContext context, ReactiveModel<T> ? model)?, void didChangeDependencies(BuildContext context, ReactiveModel<T> ? model)?, void didUpdateWidget(BuildContext context, ReactiveModel<T> ? model, StateBuilder<T> oldWidget)?, void afterInitialBuild(BuildContext context, ReactiveModel<T> ? model)?}) -
One of the three observer widgets in states_rebuilder
const
Properties
-
afterInitialBuild
→ void Function(BuildContext context, ReactiveModel<
T> ? model)? -
Called after the widget is first inserted in the widget tree.
final
-
builder
→ Widget Function(BuildContext context, ReactiveModel<
T> ? model)? -
StateBuilder( models:[myModel], builder:(BuildContext context, ReactiveModel model) =>MyWidget(), )
final -
builderWithChild
→ Widget Function(BuildContext context, ReactiveModel<
T> ? model, Widget child)? -
StateBuilder( models:[myModel], builderWithChild:(BuildContext context, ReactiveModel model, Widget child) =>MyWidget(child), child : MyChildWidget(), )
final - child → Widget?
-
The child to be used in builderWithChild.
final
-
didChangeDependencies
→ void Function(BuildContext context, ReactiveModel<
T> ? model)? -
StateBuilder( didChangeDependencies:(BuildContext context, ReactiveModel model) { //...your code }, models:[myModel], builder:(BuildContext context, ReactiveModel model) =>MyWidget(), )
final -
didUpdateWidget
→ void Function(BuildContext context, ReactiveModel<
T> ? model, StateBuilder<T> oldWidget)? -
StateBuilder( didUpdateWidget:(BuildContext context, ReactiveModel model,StateBuilder oldWidget) { myModel.dispose([context, model]); }, models:[myModel], builder:(BuildContext context, ReactiveModel model) =>MyWidget(), )
final -
dispose
→ void Function(BuildContext context, ReactiveModel<
T> ? model)? -
StateBuilder( dispose:(BuildContext context, ReactiveModel model) { myModel.dispose([context, model]); }, models:[myModel], builder:(BuildContext context, ReactiveModel model) =>MyWidget(), )
final - hashCode → int
-
The hash code for this object.
no setterinherited
-
initState
→ void Function(BuildContext context, ReactiveModel<
T> ? model)? -
A tag or list of tags you want this StateBuilder to register with.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
observe
→ ReactiveModel<
T> Function()? -
an observable class to which you want StateBuilder to subscribe.
final
-
observeMany
→ List<
ReactiveModel Function()> ? -
List of observable classes to which you want StateBuilder to subscribe.
final
-
onRebuildState
→ void Function(BuildContext context, ReactiveModel<
T> ? model)? -
Called whenever this widget is notified and after rebuilding the widget.
final
-
onSetState
→ dynamic Function(BuildContext context, ReactiveModel<
T> ? model)? -
Called whenever this widget is notified.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
shouldRebuild
→ bool Function(SnapState<
T> ? model)? -
Callback to determine whether this StateBuilder will rebuild or not.
final
-
watch
→ Object? Function(SnapState<
T> ? model)? -
callback to be executed before notifying listeners. It the returned value is
the same as the last one, the rebuild process is interrupted.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< StateBuilder< T> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited