Signal<T> class

A reactive value that notifies observers when it changes.

A Signal wraps a value of type T and allows reactive components such as Computed or effect to track and respond to its changes.

Example:

final count = Signal<int>(0);

effect(() {
  print('Count changed: ${count.value}');
});

count.value = 1; // Triggers the effect and prints "Count changed: 1"

Constructors

Signal(T _value)
Creates a Signal with an initial _value.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value ↔ T
The current value of the signal.
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
subscribe(Listener l) → void
Subscribes a Listener to be called whenever the value changes.
toString() String
A string representation of this object.
inherited
unsubscribe(Listener l) → void
Unsubscribes a previously subscribed Listener.

Operators

operator ==(Object other) bool
The equality operator.
inherited