PropertyType enum
Use with Property.type.
Values
- byte → const PropertyType
-
size: 1-byte/8-bits
- short → const PropertyType
-
size: 2-bytes/16-bits
- char → const PropertyType
-
Use with Property.type to store int as 2 bytes (16-bit unsigned integer).
- int → const PropertyType
-
size: 4-bytes/32-bits
- float → const PropertyType
-
size: 4-bytes/32-bits
- date → const PropertyType
-
Unix timestamp (milliseconds since 1970), size: 8-bytes/64-bits
- dateNano → const PropertyType
-
Unix timestamp (nanoseconds since 1970), size: 8-bytes/64-bits
- byteVector → const PropertyType
-
Use with Property.type to store a
List<int>
as byte (8-bit integer) array.Integers stored in the list are truncated to their lowest 8 bits, interpreted as signed 8-bit integer with values in the range of -128 to +127.
For more efficiency use
Int8List
orUint8List
instead. - charVector → const PropertyType
-
Use with Property.type to store a
List<int>
as char (16-bit unsigned integer) array. - shortVector → const PropertyType
-
Use with Property.type to store a
List<int>
as short (16-bit integer) array.Integers stored in the list are truncated to their lowest 16 bits, interpreted as signed 16-bit integer with values in the range of -32768 to +32767.
For more efficiency use
Int16List
orUint16List
instead. - intVector → const PropertyType
-
Use with Property.type to store a
List<int>
as int (32-bit integer) array.Integers stored in the list are truncated to their lowest 32 bits, interpreted as signed 32-bit integer with values in the range of -2147483648 to 2147483647.
For more efficiency use
Int32List
orUint32List
instead. - floatVector → const PropertyType
-
Use with Property.type to store a
List<double>
as float (32-bit floating point) array.Double values stored in the list are converted to the nearest single-precision value. Values read are converted to a double value with the same value.
For more efficiency use
Float32List
instead.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
PropertyType> - A constant List of the values in this enum, in order of their declaration.