Machine<C extends MachineContext, T extends StateTransition<C> , S extends State<C, T> > class
abstract
interface
State machine
@param <S> - state
@param <C> - context
@param <T> - transition
- Implemented types
Properties
- currentState → S?
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pause(
) → Future< bool> - Pause machine, current state not change
-
resume(
) → Future< bool> - Resume machine with current state
-
start(
) → Future< bool> - Change current state to 'default'
-
stop(
) → Future< bool> - Change current state to null
-
tick(
DateTime now, Duration elapsed) → Future< void> -
Drive current thread forward
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited