SoundSprite class

A SoundSprite combines multiple audio files into a single audio file.

iOS, Windows Phone and some Android phones have very limited HTML5 audio support. They only support playing single file at a time and loading in new files requires user interaction and has a big latency. To overcome this there is a technique to combine all audio into single file and only play/loop certain parts of that file

To generate SoundSprites, please check this GitHub repository: https://github.com/realbluesky/soundsprite

Constructors

SoundSprite()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
segmentNames List<String>
read-only
segments List<SoundSpriteSegment>
read-only
sound Sound
read-only

Methods

getSegment(String name) SoundSpriteSegment
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
play(String name, [bool loop, SoundTransform soundTransform]) SoundChannel
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Static Methods

load(String url, [SoundLoadOptions soundLoadOptions]) Future<SoundSprite>