SoundSprite class

A SoundSprite combines multiple audio files into a single audio file.

iOS, Windows Phone and some Android phones have very limited HTML5 audio support. They only support playing single file at a time and loading in new files requires user interaction and has a big latency. To overcome this there is a technique to combine all audio into single file and only play/loop certain parts of that file

To generate SoundSprites, please check this GitHub repository: https://github.com/realbluesky/soundsprite

Constructors

SoundSprite()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
segmentNames List<String>
no setter
segments List<SoundSpriteSegment>
no setter
sound Sound
no setter

Methods

getSegment(String name) SoundSpriteSegment
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
play(String name, [bool? loop, SoundTransform? soundTransform]) SoundChannel
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

load(String url, [SoundLoadOptions? soundLoadOptions]) Future<SoundSprite>