RenderTextureFiltering class Null safety
The RenderTextureFiltering defines the method that is used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture).
See also: RenderTexture.filtering
Constructors
- RenderTextureFiltering(int value)
-
const
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited
Constants
- LINEAR → const RenderTextureFiltering
-
const RenderTextureFiltering(gl.WebGL.LINEAR)
- NEAREST → const RenderTextureFiltering
-
const RenderTextureFiltering(gl.WebGL.NEAREST)