RenderTextureFiltering class

The RenderTextureFiltering defines the method that is used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture).

See also: RenderTexture.filtering

Constructors

RenderTextureFiltering(int value)
const

Properties

value → int
final
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited

Constants

LINEAR → const RenderTextureFiltering
const RenderTextureFiltering(gl.WebGL.LINEAR)
NEAREST → const RenderTextureFiltering
const RenderTextureFiltering(gl.WebGL.NEAREST)