wrappingY property

Implementation

RenderTextureWrapping get wrappingY => _wrappingY;
void wrappingY=(RenderTextureWrapping wrapping)

Implementation

set wrappingY(RenderTextureWrapping wrapping) {
  if (_wrappingY == wrapping) return;
  _wrappingY = wrapping;

  if (_renderContext == null || _texture == null) return;
  if (_renderContext!.contextIdentifier != contextIdentifier) return;

  _renderContext!.activateRenderTexture(this);
  _renderingContext!.texParameteri(
      gl.WebGL.TEXTURE_2D, gl.WebGL.TEXTURE_WRAP_T, _wrappingY.value);
}