GlowFilter class

Inheritance

Constructors

GlowFilter([int color = 0xFF000000, int blurX = 4, int blurY = 4, int quality = 1, bool knockout = false, bool hideObject = false])

Properties

blurX ↔ int
The horizontal blur radius in the range from 0 to 64.
read / write
blurY ↔ int
The vertical blur radius in the range from 0 to 64.
read / write
color ↔ int
The color of the glow.
read / write
hashCode → int
The hash code for this object. [...]
read-only, inherited
hideObject ↔ bool
read / write
isSimple → bool
read-only, inherited
knockout ↔ bool
read / write
overlap Rectangle<int>
read-only, override
quality ↔ int
The quality of the glow in the range from 1 to 5. A small value is sufficent for small blur radii, a high blur radius may require a heigher quality setting.
read / write
renderPassSources → List<int>
read-only, override
renderPassTargets → List<int>
read-only, override
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

apply(BitmapData bitmapData, [Rectangle<num> rectangle]) → void
override
clone() BitmapFilter
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
renderFilter(RenderState renderState, RenderTextureQuad renderTextureQuad, int pass) → void
override
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator. [...]
inherited